FEED 0 Postat 7 noiembrie 2024 [ GAMEPLAY ] Various adjustments to bullet hit feedback. Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. Jumping in place on a sloped surface will no longer result in players sliding a short distance. Fixed a bug where C4 could be defused from any height. [ ANIMATION ] Fixes for IK logic to improve third-person feet posing, especially on slopes. Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation. Reduced animation-related network bandwidth usage. [ MATCHMAKING ] Added more detailed matchmaking stats for players who try to find a match at off-peak times of day. [ MISC ] Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP. [ MAPS ] Office Fixed geometry in the problematic jumping corner. Ancient Reworked collision on the staircase to A-main for better player movement. Removed a tree that was creating a distracting shadow at A site. Adjusted collision to better match visible geometry so that players can hug the walls more closely. Fixed a few lighting bugs. Reduced shadows to increase perf in some areas. Fixed some spots in house where you could get stuck. Fixed collision gap at the bottom of B ramp. Fixed some disappearing mesh. Nuke Fixed some lighting errors on lower graphics settings. Anubis Fixed a gap in geometry. View the full article Distribuie postarea Link către postare Distribuie pe alte site-uri Mai multe opțiuni de distribuire...