FEED 0 Postat 10 septembrie 2024 [ MISC ] Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").View the full article Distribuie postarea Link către postare Distribuie pe alte site-uri Mai multe opțiuni de distribuire...